“ There are many people who can tell a team played badly;
there are few people who can tell why and only a few people know what needs to be done to make them play better ” -Johan Cruijff
But .... the game itself can also offer insights.
'GAMIFICATION' plays in daily practice. Game elements contribute to knowledge and new insights.
GAMIFICATION includes online and offline activities with added game elements to encourage behavioral changes.
Behavioral changes are essential for challenges such as
team development and support
welcoming and training new team members (onboarding)
Oculus Insights uses gamification with, among others
LeadOut Leadership Game, a business simulation where aspects of good teamwork and good leadership are discussed, and
Leadership challenge, a training to develop leadership skills in a challenging environment.
For more information, please contact us
Oculus' GAMIFICATION is all about improving the performance of the entire team and realizing concrete behavioral changes in the workplace. To this end, one must have the right knowledge, good feedback, reflection on one's own actions and practice of behavior.
Topics that may come up here are:
Working with values
Dealing with difficult situations
Giving and receiving feedback
Making clear agreements
By means of various game mechanisms, players or participants acquire the necessary knowledge and skills to accomplish work-related tasks.
The game is challenging, results are immediately visible and cooperation with colleagues is necessary to obtain the best results.
Our games contain various game elements that can be adapted to your personal requirements.
The main elements are
Game world: different themes are possible
Avatar: Each participant plays with their own avatar
Quizes and 'battles'